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A D+ Ride (continued)

What I've been calling ride vehicles are termed "game trams" in the safety loop (though the Spanish version just says ride vehicles). This is perhaps the only instance of theming that grates and irritates, and I'm not even sure why. It's like they were bending over backwards to avoid saying "ride vehicles." In general that's a notion I agree with, but game tram seems so convoluted, so invented. There's nothing tram-like about the vehicles.

Each car has a bench for two people facing forward and one facing backward. It looks vaguely like a sleigh bench you see on carousels. Two cars are mounted on a giant vehicle base shaped somewhat like a figure-eight, and move through the track together. But the cars spin when needed, and there are screens on both sides of the car, so there is no such thing as the front or back of each car. Every experience is the same. It's rather clever, actually.


Eight riders per unit.

While the bench usually holds only two people, very small children (say, under four years old) can squeeze in as a third person. In fact, they will have to, because there is no lap sitting on this ride. Small babies will have to sit this one out and parents can ride via child swap.

For every bench, there's a small screen in the middle that registers your score and your accuracy percentage (a nice touch). Below the screen is a button labeled CC, and while I didn't push it to verify this means closed-captioned, I found the idea ingenious. Only those patrons who need it will have their screens altered.

Each bench features two cannons mounted to the cars. They are identical in look and feel to the ones from the digital Pirates of the Caribbean game at DisneyQuest. You swivel left or right, and up or down, and to fire, you pull on the drawstring. Rapid pulls will yield many launches. The whole gun apparatus is very human-hand intensive, and my gun was sticky. Some may want to use hand sanitizer after each ride through.


Clean and shiny. On the first day, anyway.

As we enter the "game," the lights dim to black lighting on the walls. A few painted scenes  – typical carnival backdrops or scenery – glow with black light paint, but mostly the attention is on very large screens which are right in front of our car.


An on-ride shot.

The track layout is extremely simple – just a series of switchbacks around the room, with a stop on each pass in front of screens.


Another turn, another mural (and then another screen).

There is no story, no development. You just shoot at things on the screens and rack up points. I would not have thought that to be engrossing, but it's downright fun. The devil is always in the details, and they succeeded in making the experience frenetic and charming. It would take a black heart indeed (or perhaps a really really foul mood) to find the targets anything other than irresistible. You just have to shoot at them, and you'll end up having fun doing so. I can't explain why, but it is. Maybe it's because the 3-D is really good, and it really does look like the projectiles are coming from your own cannon.

As advertised, this ride uses technology to have your gun projections influence the screens in front of you. You shoot projectiles, and they knock over targets. If you hit something else in the background, your projectile will splat there, too.


Targets are worth different points. You can rapid fire, too.

After a warm up to demonstrate how to use the drawstring trigger, you move on to five other games. The warm up game launched pies at our coach, one of several characters from Toy Story. In the regular games, we launch eggs at targets like cardboard barnyard animals, pellets at plates, darts at balloons, rings at aliens, and balls at targets in a mine. Every so often, a reaction on screen brings forth an effect in the theater, such as a blast of air (it reminded me of the Rocket Rods) or a mist of water.


It's fast paced action, and easy to get caught up in.

The ride ends simply, with your score tallied on screen, and you can also see today's top scores (as well as the top score so far this month). I suppose the risk here is that it might make people feel badly that they didn't measure up, but it had a positive effect on me. It made me want to hop back in line and try again!

The fun factor and the cool technology really make Buzz Lightyear look lame and dated by (mental) comparison. Is it better even than Men in Black? I think so. I predict a THEA award (for innovative theme park rides) next year.

I tried in vain to locate any sort of tribute to the shows that had previously been housed in this building, including Who Wants to be a Millionaire-Play It!, but could not find anything at all. If anyone does notice one, I'd love to hear about it. It's not as if there are no tributes at all. The number codes scattered around the queue involve lots of figures that could easily be birthdays, a common gag at theme park rides.


The area even features themed trash cans!

The ride officially opens on May 31st, and soft opens for the general public seem likely in the coming days and weeks. I mention the dates because this ride really will draw people to the park, exactly what new rides are supposed to do.

It's been a hotbed of activity here in Orlando lately. The Simpsons Ride is funny and great, but Toy Story Midway Mania goes a step further by breaking new ground technologically (and it is awfully engaging and fun). The interactivity really does involve you more than the Simpsons ride does.


The new Studios logo has appeared everywhere in the park.

If I had to choose a winner, I'd go for the easy cliche and say the customer is the winner here. With good competition comes good products. I salivate at the idea that we still have the Sea World coaster and Harry Potter (and a few more E-Ticket rides for DHS) still upcoming. It's a good time to be a visitor.

And now I think I'll head right back to DHS. There's a top score for today I need to beat.

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Kevin Yee may be e-mailed at [email protected] - Please keep in mind he may not be able to respond to each note personally.

© 2008 Kevin Yee


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Kevin's Disney Books

Kevin is the author of five books on Disney theme parks, including:

  • Magic Quizdom offers an exhaustive trivia quiz on Disneyland park, with expansive paragraph-length answers that flesh out the fuller story on this place rich with details.
  • 101 Things You Never Knew About Disneyland is a list-oriented book that covers ground left intentionally unexposed in the trivia book, namely the tributes and homages around Disneyland, especially to past rides and attractions. Disneyland's rich history is kept alive today in little touches that are all but invisible, and this book shines a light on those tributes for all to enjoy.
  • 101 Things You Never Knew About Walt Disney World follows the example of the Disneyland book, detailing tributes and homages in the four Disney World parks.
  • The Unofficial Dining Guide to Walt Disney World provides current menus and prices for all restaurants at Walt Disney World parks and hotels, including Downtown Disney and even the non-Disney restaurants in the area around the Disney property. Updated several times within each year, the Dining Guide makes for a perfect companion in the parks to avoid excessive walking. Its best feature is the collection of indexes, one for each park. You're standing in line for Space Mountain and crave spaghetti? No problem. Flip to "S" in the index and you'll find out which places in the Magic Kingdom offer it. No need to run around everywhere!

More information on the above books, along with ordering options are at this link. Kevin is currently working on other theme park related books, and expects the next one to be published in early 2008.

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