|
Toy Story Midway Mania - Easter Egg Update
There's an "Easter Egg" or hidden trick to each room. If there's a golden
rule to this game, it's that some targets will trigger a new event if you hit
it. The second event is worth way more points. The following list provides my
most recent understanding of how to trigger each Easter Egg (note the absences:
we don't know how to turn on the TANK and we don't really know of an Easter Egg
for the Western scenes).
Barn Room (we shoot eggs) EASTER EGG: The very small mouse near
the house at the top is worth a few points, but he's more valuable for what
comes next. If you hit him when he scurries up the barn, the barn flips open
with high-point mouse targets. After the barn turns back over, the mice will
appear in the field with the other animals, worth 1000 points each. If you
find the time, you could also shoot the goat in the top corner (2,000 pts?)
and the fox on the henhouse (500). The fox, once shot, triggers a series of
1,000 point chickens. In my personal experience, I get more points shooting
at the fox and chickens than I do triggering the mouse, so this is one
Easter Egg I don't spend a lot of time trying. If your partner wants to flip
open the field of mice for you, and leave you to reap the rewards, that's
probably the best solution.

What happens when the impressive Mr. Potato
Head is broken? First
they delay opening, and then they cover him up completely.
Balloon Room (we shoot darts) EASTER EGG: Aim for the
top corners. If you knock out the balloons on the cloud, you get a shower of
500-point balloons covering the screen. If your partner does the same thing
on HIS cloud at the same time (more or less), then what you trigger is a
shower of 2,000 point balloons, rainbow colored. In your spare time, pop
flowers and then hit the bees that get freed for a few extra points.
Green Army Men Plate Breaking Room (we shoot baseballs) EASTER EGG:
There is a tank that emerges from the central mountain in this level, but we
are uncertain how to unlock this tank. Possibly it comes from hitting the
gold plates on both sides simultaneously, but this isn't confirmed yet. If
you get the tank to appear, many 1,000 point plates will show up all over
the screen.
Alien Room (we shoot rings) EASTER EGG: Put a ring around all
the 100-point aliens in the rocket ship in the middle. Do it before any of
them pops back up, and you trigger the "hungry monster" robot who opens his
mouth and lets you rapid fire in your rings for 500 pts, then 1,000 pts a
shot. Get the robot to appear early to maximize your time with him; we find
it effective to have me and my partner "split up" the spaceship to blanket
it with rings very fast. Every so often, the robot keeps his mouth shut. Aim
at 1,000 or 2,000 or the 5,000 point rocket ships on the side during this
quiet time, but come back to the robot when he's ready.

To make sure stalled riders don’t rack up
points they don’t deserve,
designers put zero-point targets in place to amuse stuck riders.
Western Room (we shoot suction-cup arrows) EASTER EGG:
Kill the bat at the top as soon as you see it. It flips around to reveal a
5,000 point target. Then, the mine cars start saying 1,000 or 2,000 points.
When you start moving across the scene, hitting the two 500 point targets
that are close to each other throughout the scene opens 2000 point targets.
In the mine car part, hit every single mine car to get two 5000 point mine
cars, quite tricky to hit that and the bat. The very instant a giant target
fills your screen, start rapid firing and don't stop until it's all over. As
you hit the target, lights around the outside of the target illuminate.
After you hit it several times, the target starts being worth 1,000 points
and your lights start over, and the process repeats until 2,000 points. The
jury is out on whether you can hit your partner's target to make them reach
2,000 points faster (I think you can, but haven't verified yet).
To REALLY get the high scores for the day or for the month, what you need is
a partner who is willing to work with you to open up all the bonus targets, but
then let you gather all those points.
Toy Story Midway Mania Operations
In the past weeks I've mused about the difficulty ride operators were sure to
have with the Single Rider line. When it backs up too far, it will bottleneck in
front of the FastPass (FP) returnees, and thus prevent the line from moving.
Well, we've seen now what they are doing operationally to make sure that doesn't
happen: they are simply not allowing single riders to come in. This is
especially common after ride breakdowns, and the backlog of people holding
FastPasses is extra large. They want to shove through the FP users quickly, so
naturally they let fewer folks through the Standby line (the change the intermix
ratio at the merge point; so that it's more like 95% FP and 5% standby).
That seems a bit out of whack to me. FP users can stand a five or ten or
fifteen minute wait; no one said the wait would be ZERO. Meanwhile, the Standby
users endure a wait of 110 minutes (I lived through that; when we got in line,
it said the wait was 30 minutes - guess they need to be proactive about making
up a fake number to dissuade folks like me).
But back to single rider. Since they don't use the single rider system at all
when playing "catch up", that means cars go out with empty spots. They aren't
maximizing ridership. I hope they eventually allow for a hybrid system: still
let single riders through, but stress that the wait will be 20-30 minutes rather
than the usual 5-10. Otherwise, no one is winning.
Kevin Yee's New Books Now at Amazon
I have two new books for sale on Amazon, both of which have been discussed
here before: "Mouse Trap - Memoir of a Disneyland Cast Member" and "Tokyo Disney
Made Easy." Amazon finally asked for several boxes of stock for these titles
(I've had them around for a couple of weeks), so I'm guessing sales will be
prompt by July 1. Have a look below if you're interested. |