Pinned (continued) He talked
excitedly all the next week about his experiences, and how much he was
looking forward to trying it again the next weekend. Feeding on his
excitement, we looked around for inexpensive ways to add to his collection,
since four pins may not be enough after all. (Hm, maybe I should retract
that above paragraph about not spending more money?? Maybe this is the
insidious point??) Rather than load up on pins sold at rack rate in the
parks, though, we decided to look into used pins. After all, this was for
trading, and if the previous week was any guide, my son wouldn't hold on to
any of them forever.
So we glanced at eBay and only took a few minutes to find a deal that
made sense for us: ten pins for $20. The actual composition of the pins did
not matter one bit. Since we were trading with CMs, we didn't have to worry
about finding popular or hard to locate pins. Unlike private citizens, CMs
don't refuse a trade (they aren't allowed to), so we were happy to bump up
the collection to 12 pins for our $45 total investment.
In retrospect, we should have started with eBay and then just bought a
lanyard externally. We found one by accident the next week at a Publix on
US-192 for $4, so we could have started out with even less initial
investment, just $24 for ten pins and a lanyard.
Some of the pins from eBay were a touch beaten up, but then again, we
found that to be true of some we'd gotten from CMs in the park, too. Not
that it mattered much to the level of excitement for my fledgling trader! He
traded fiendishly, seldom passing up the chance to make a trade. When asked,
he claimed that the trading itself was the fun part, not whether he liked
the pins or not. There was no telling what pin he'd like, and no pattern to
his choices. He liked Tinker Bell as much as Donald Duck. Sometimes he'd
choose a pretty boring one that my wife and I thought might have been on the
CM's lanyard forever no one would want it!
But now that I think about it, he was attracted to a particular kind of
pin after all: ones with characters on them. He didn't seem to chase
attractions pins unless there was also a character there. I suspect if we
ever find something with both Test Track and Disney characters, he'll glom
onto that one quickly. And I think he must have had SOME kind of internal
quality control in action, for he did scan the offered pins on CM lanyards
with some scrutiny, and hesitated every time.
His carefree, easy-come-easy-go attitude toward the pins meant he didn't
mind getting one we'd consider boring, but it also meant he didn't mind
giving away highly desirable ones. He had an amazing double-size Chernabog
that he wanted to trade away for a much more sedate (and small) Mickey Mouse
Club pin, and as he reached to unhook Chernabog my wife exclaimed "no, not
that one!" but then retracted her statement, letting him know it was OK
after all, since these were his toys. A nearby CM approved of the
retraction, and told us that a lot of parents don't let the kids decide what
to trade or not.
The CMs seemed to thrive on trading with my boy, perhaps because they fed
off his excitement. I was no longer a front-line CM by the time pin trading
came about, so I was never issued a lanyard and can only guess as to CM
attitudes towards traders. But to judge by the happy and fun interactions my
son had, this kind of trading probably ranks as one of the perks of the job.
CMs feed off the happiness and attitude of the guests, and my son's
enthusiasm seemed to be well-received by most CMs. Unless they were
especially busy, that is, in which case we tried to steer him away, since we
try to be sympathetic to every CM's situation and context.
One CM pulled my son aside and explained that the pin he was just now
getting had a tiny Hidden Mickey on it, which is a symbol that the pin was
never available for sale; it was exclusively doled out to those CMs wearing
lanyards in the park. That struck me as a clever way to move the initiative
forward, to drive more interaction and less simple collecting. It also made
me realize there are probably several such initiatives and little hidden
symbols on the pins that I knew nothing about. Still, it speaks to the inner
Disney geek in my heart that I had a temporary and irrational thrill
whenever we laid hands on a CM-issued pin, which was presumably hard to
find. That happened perhaps four times on that first day of trading.
Despite my (slight) misgivings about the lack of permanence in the
mentality of trading, there are some definite advantages to child-raising in
this program too. Many kids, even ones exuberant in private, sometimes act
shy to strangers. That can be a good thing, depending on the circumstances,
but we want him comfortable talking to CMs, and pin trading has given him an
accessible way to initiate social contact. He knows that to trade, he has to
approach them, judge whether it's a good time to interact with them, and
then politely ask if he can see their pins. In this fashion, we're slowly
banishing shyness.
And he's learning etiquette. He's long known to say "please" and "thank
you" (we're sticklers, you know!) but there are other subtle rules coming
into play. Lanyards hang around the neck and pins rest on the chest, so for
about half the population of CMs, it would be rude to simply point, and
definitely not to touch without permission. So our child asks if he can see
the pins, and the CMs grab the lanyard and raise it forward, away from their
body, which both makes it easier to see and less physically invasive to
point out the desired pin. Some CMs sport a rectangular "board" dangling
from the belt rather than a lanyard, which seems less risky to just point
at.
In the first week, when we only had four pins, we usually only found one
"winner" pin per new CM, and didn't have to worry about bumping into the
limit. Apparently CMs are told to only trade two pins at a time, possibly to
make sure they aren't being monopolized by one guest for too long a time.
Now that we have twelve pins, we might have enough to trade that the rule
will start to apply to us!
There are doubtless many such rules, regulations, secrets, and bits of
etiquette about this whole sub-culture that we haven't yet stumbled across.
We're still learning. But I have found the experience eye-opening. Parents
sometimes give the advice to visit Disney theme parks at the pace of the
child, which is a good idea. We often let our son play at the coloring
tables and do activities like KidCot, so we're old hats at letting him set
the pace. We just never thought it would extend to pin trading. I'm not sure
I'd advocate letting pin trading take over if you're visiting for a once in
a lifetime vacation, but if you're coming back for the fifth time and
haven't tried it, it might be a fit for you. It certainly was a fit for us
locals.
This is one of those times when I'm happy to be persuaded to change my
mind about an entrenched opinion. And also clearly one of those times when
Disney knows what it's doing. And yet more proof, if we needed any, that the
Disney characters have a stranglehold on the hearts and minds of our
children. Not that it's a bad thing. If it makes them happy, who are we to
judge?
Walt Disney World Trivia Calendar 2009
Lou Mongello, the author of the WDW Trivia Books, has a new product out.
It's a desk calendar for 2009; the tidbit-per-day type with rip-away pages,
one for each day. You've seen the type before with comic strips (The Far
Side leaps to mind), and Lou's is similar in look and feel. Rather than
oversize graphics, though, his has just words dominating the page. Well,
most of the time. Many of the pages are half blank, because the font is so
small. There are some puzzles and games here and there, and quite a few
historical factoids. The latter is probably to be expected in a daily
calendar why not celebrate milestones and anniversaries?
But just as often, the trivia factoid is random and unrelated to the
day/date. Let me just jump around randomly and type up what I find on some
pages:
February 10 The proprietor of the Emporium on Main Street USA is
"Osh Popham" the caretaker, played by Burl Ives, in the 1963 Disney
film Summer Magic.
March 3 The names of the two caves on Tom Sawyer Island are Injun
Joe's Cave and the Magnetic Mystery Mine.
April 13 On April 12, 1995, the Papeete Bay Verandah, the
signature restaurant of Disney's Polynesian, became known as Ohana,
which means "family."
August 10 At Disney's Wilderness Lodge, the Presidential Suite is
known as the Yellowstone Suite, while the Vice-Presidential Suite is
known as the Yosemite Suite.
October 9 One of WDW's "hidden treasures" is the butterfly house
located behind the Acadian House at Disney's Port Orleans Riverside
Resort. It is free and open to all WDW guests.
Seems to me that the vast majority of people will learn at least a little
something in a product like this. It may be, if you've already got an
encyclopedic knowledge of WDW, that all you might learn will be scraps of
place names here and there, but mere mortals will probably not know nearly
half of the stuff here, at least not the exact details.
Lou's trivia logo, a question mark with mouse ears that sits atop a
stylized "world" symbol, appears in a corner of the pages. And,
delightfully, it's a flip-page animation. Each drawing is slightly different
on the subsequent page, so if you flip through them quickly, you'll see the
trivia logo dance and jump around. It's a nice touch that recalls Disney's
animation roots nicely.
The pages seem to come off easily, perhaps too easily. In fact, with only
minimal handling the entire block of pages detached from the backing, as if
there hadn't been enough glue in the production. This wasn't a deal-breaker,
though, because the block of pages sits atop a little ledge anyway.
On the whole, it's a worthwhile purchase. At around $10, it's not bargain
priced, especially since unlike a book, it's gone at the end of the year.
But for the Disney fan who has everything, this may be just the ticket.
Disneyland FanFic Reminder
As announced previously, I'm running a contest. You write and submit fan
fiction stories to me by email, and the best one will win a prize (I'll
cobble together a few books and collectibles). Best of all, I'll run the
winning story in a future MiceAge column. Who knows? If we get several good
ones, I may just make it a running feature every so often.
There are some ground rules:
· Word Count (Length): between 2,000 and 7,500 words is
preferred (think of it as 5 pages to 15 pages, double-spaced), but as
short as one page or as long as 25 might be acceptable if the fiction is
good enough.
· Deadline: all submissions are due by September 1, 2008.
· Submissions: email your stories to [email protected]
by September 1, 2008.
· Setting: all stories must involve Disneyland (Anaheim) or Walt
Disney World (Orlando). Or, at least part of the action must be there.
· Genre: all genres are open. You can send in drama, superheroes,
action-adventure, horror, ghost stories, mystery, romance, thrillers,
crime drama, political drama, and even science-fiction, time travel, or
anything else that occurs to you. Even plays can be submitted, though
this is not the preferred format/genre.
· Time frame: open. It can be set in the past, present, or the
future.
· Restrictions: no Disney characters can be mentioned at all, and
do not use real Cast Members. Also, even the fictional CMs cannot be
portrayed nefariously. If in doubt, do not include anything
questionable, because it won't win.
· Names of Attractions: though you cannot invoke or feature
Disney characters, it might be acceptable to name the attractions in
question, even if the attraction makes use of a Disney licensed
character (i.e., Pinocchio's Daring Journey). But be cautious as you do
it; the idea is to use the Disney parks as a SETTING, nothing more, for
your otherwise-interesting fiction. And if you can get away with
describing the attraction without naming it, that might be better still.
· Tone: while it may sound fun to imagine doing the unthinkable
with the Disney setting, remember that the idea is to stay on the good
side. That probably means a G-rating (or at worst, a PG rating) for such
things as adult content and language.
· Walt Disney: Yes, you can feature Walt Disney the man, but only
very carefully. See the note about "tone" above.
· Maximum entries: you can submit up to three stories.
· Format: please submit a cover page with your name and the title
of the story. All other pages in the story should be free of author's
name or the story title. Please use page numbers. Microsoft Word or PDF
documents are preferred.
· Required component: every story must mention a happy person, a
happy coincidence, and a happy ending.
The final requirement above is to see how creative you can be in slipping
in the references! I got this idea from The Plot Thickens, a
collection of mystery short stories with the requirement that every story
had to mention a thick fog, a thick book, and a thick steak. Everything else
was up to the writers. The diversity of stories was great, and the reader
experience included a kind of fun hunt for the required components (some of
which were central, and some of which were mentioned only very briefly).
Sure, it was a gimmick, but it was fun and it worked.
Your mention of a happy person, a happy coincidence, and a happy ending
don't have to come in that order, and most authors will spread them out over
the story rather than mention them all at once. Note that you don't have to
actually *have* a happy ending, just that you must mention the words "happy
ending." The rest of the sentence is up to you, and could in fact turn out
to be a dark and pessimistic sentence if worded the right way! A few authors
might be able to get away with paraphrasing or just leaving the required
terms implied, but most will use the required phrases verbatim.
Good luck! Start sending in those submissions! Only a couple of weeks
remaining! |